< Reading List: Books | Reading List: Other, misc >
same caveats as given on "Reading List: Books"
http://thesomewhatambitious.com/2008/07/wtb-one-ass-kicking/#more-125
Australian youngster (15-y.o.) ninja-loots Warglaive on 25-man Black Temple run, pressured in real world to make recompense (letter to his principal, on the grounds that if he was caught stealing at the mall there would be notification also). Blizzard stepped in to enable item to be returned to the guild it was stolen from. Story made radio news as well as print.
http://www.wired.com/entertainment/music/news/2008/04/guitar_gateway
Guitar Hero instilling renewed interest in playing a real guitar, and having an effect on music industry
http://www.time.com/time/health/article/0,8599,1739601,00.html
How Second Life Affects Real Life. Confidence and assertiveness of taller, good-looking avs, among other things.
"Leaderships Online Labs" -- seems to be a reiteration of earlier studies; need to look for currency of data
http://www.ibm.com/ibm/ideasfromibm/us/giogaming/073007/index1.shtml
IBM on the leadership skills of MMORGs ---
"Ian Hughes from IBM ... calls himself a metaverse evangelist and was very clear that both he and IBM take games, especially the social and leadership values fostered by MMORPGs, very seriously indeed."
http://www.nickyee.com/daedalus/
how I could have missed this before now is incomprehensible. This is perhaps THE most heavily research-oriented locus into WoW and other MMORGs, yet highly readable. Because of the blog-style reportage of the data, open to commentary from the public at large, the transparency is unparalleled. Yee is PhD candidate out of Stanford University.
http://www.exergamefitness.com/
Service offering gaming+exercise aimed at schools.
http://www.wired.com/wired/archive/14.04/learn.html
Yahoo engineer, senior mngmt, hired because played WoW as GM of large guild
April 2006 issue of WiRED is all dedicated to "The New World Of Games" ... incl short interviews with game designers incl Warren Spector
Article in Yahoo Games, review of book Grand Theft Childhood.
WEBSITES
(or web entries from larger sites)
http://terranova.blogs.com/terra_nova/
Group blogging on virtual worlds ... very meaty material!
http://edweb.sdsu.edu/courses/edtec670/edgames/2005/10/cots-games-in-education.htm
Blog entry about commercial off the shelf games used in education
Using World of Warcraft to teach English?
http://www.gamasutra.com/php-bin/news_index.php?story=13341
http://www.eschoolnews.com//news/showStoryts.cfm?ArticleID=5895
research re "...the use of special computer games to "train" their brains improved the ability of healthy children to pay attention during scientific trials, researchers reported Sept. 26 [2005]
Edward Castronova --- Synthetic Worlds Initiative at Indiana Univ.
"...whose aim is to promote innovative thinking on synthetic worlds. Synthetic worlds are immersive digital spaces that can host many online users on a persistent basis. The most popular applications of this technology today are massive video games. Our goal is to learn about this technology and deploy it for research and education."
http://www.mobygames.com/game-group/literature-inspired-games
loooong listing of games directly inspired by literature
look further into the mobygames site overall.
ludology.org
"maintained by game theorist Gonzalo Frasca, is one of the better clearinghouses for events and issues related to the academic study of games" .. game studies blogs, conferences and calls for papers, supports a healthy discussion community.
Ref from Salen/Zimmerman Rules of Play book ref'd in Books/Reading List.
http://blog.genyes.com/index.php/2007/07/21/second-thoughts-on-second-life/
"Learning to navigate in a new world and becoming an expert in something that very few people know about are heady experiences. The experience of learning Second Life also tends to confirm what many educators feel about learning, that learning by DOING is the way they learn and the right way to facillitate all learning, adults and children."
- but see the note at Keep in mind (2) re "doing" while being "escorted" by a more experienced player ... and how much that does or does not really teach.
- is it "twinking" if the other PLAYER is experienced but you are running characters at similar levels at level-appropriate zones -- such that all concerned have to be active participants not just along for the ride, the loot, and the good gear
- from http://en.wikipedia.org/wiki/Twinking ... suggests the answer to the above line is "no"
- "An example of positive twinking is when new players join a guild and the guild outfits them with basic equipment and cash to help them get over the newbie hump."
- ...or when a player is simply hitting areas new to him/her related to game experience, not to getting gear above normally-available capabilities. Is this what the social aspect of the game is about, supportive guilds in particular?
http://www.henryjenkins.org/2007/02/more_second_thoughts_on_second.html
Henry Jenkins, discussing a broader take of several bloggers talking Second Thoughts on Second Life -- and examining the proposition that SL and something like WoW cannot be compared. Also, that it isn't the number of people in SL that's interesting, it's what they do when they go there.
[there are lots more links to beagle from search-terms "second thoughts on second life" ... it's a popular turn of phrase!]
http://vickisuter.blogspot.com/
postgrad work from Pepperdine in SL -- I wonder if TS (PhD candidate, Pepperdine, gaming in libraries) is also there??? Maybe I could visit.
http://gaminglearningandlibraries.ning.com/profiles/blog/show?id=917484%3ABlogPost%3A1301
librarian-mom drawn to Webkinz "MMORG" by her 8 and 10y.o. kids, now engaged by playing regularly
http://oedb.org/blogs/ilibrarian/2007/a-quick-guide-to-gaming-in-libraries/
"A Quick Guide to Gaming in Libraries"
ToC: Presentations, Reports, In the News, blogposts, Case studies, books
http://www.npr.org/templates/story/story.php?storyId=14087749
NPR's "Go Get a (Virtual) Life"
http://www.npr.org/templates/story/story.php?storyId=1828683
NPR "Politics in Alphaville" incl Henry Jenkins as one of the speakers
http://www.npr.org/templates/story/story.php?storyId=4488103
NPR "Finding a Second Life Online"
http://www.npr.org/templates/story/story.php?storyId=4946772
NPR on WoW's blood plague
http://www.npr.org/templates/story/story.php?storyId=6375226
NPR "A Second Life to Live" incl ref Suzanne Vega, Kurt Vonnegut
http://www.npr.org/templates/story/story.php?storyId=6682433
NPR "Visiting the 'Second Life' World: Virtual Hype?"
http://www.npr.org/templates/story/story.php?storyId=11151842
NPR Firms Seek Elusive Real Profit in Virtual Business"
(keep digging here: HW mentioned a Financial Times(?) piece on work-advancement by playing online (SL) with your boss-- the new golf. Aired after All Things Considered over Labor Day weekend. It could be one of these, above. Compare: "World of Warcraft: the New Golf" referred to elsewhere? also need to dig that up.)
Liz Lawley's personal blog
joint site, women and technology (Lawley rec but noted is moribund)
Stross, Charlie "Life's a Game and Then You Die..."
subtitle cut off in copy. SF author playing futurist "the future of online games"
http://gaming.techsource.ala.org/index.php/2007_Sessions
ALA Techsource Symposium. Most of the sessions have audio records. A great many are spot-on relevant. Outlinks to speakers also relevant.
http://www.theshiftedlibrarian.com
Jenny Levine "Shifting Libraries at the Speed of Byte"
http://gaminglearningandlibraries.ning.com/
Post-symposium networking site; may not get off the ground in the background noise. Beth Gallaway is one of the symposium presenters.
http://www.firstmonday.org/index.html
I have no idea if this will have useful content. It is a peer-reviewed libraries/internet intersection online journal
http://oedb.org/library/features/top-25-librarian-bloggers-by-the-numbers From Online Education Database, "In ranking the top librarian blogs, our goal was to show — using objective data from reliable sources — which blogs are the most popular, according to visitor traffic and site backlinks."
-- are any of these gaming related? or at least have occasional gaming content?
http://connect.educause.edu/term_view/Virtual+Worlds - EDUCAUSE Connect
http://www.educause.edu//EmergingPracticesandLearningTechnologies/5673 - Emerging Practices and Learning Technologies
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