Reading List: Online | Comments and quotes >

 

again, same caveats as on the Reading List: Books page

 

OTHER

 

 

http://www-935.ibm.com/services/us/index.wss/ibvstudy/gbs/a1028184?cntxt=a1005263

IBM's Institute for Business -- report on business lessons to be learned from online gaming, incl skill sets

 

"The IBM researchers found that those who are deeply immersed in online worlds that link millions of players, such as World of Warcraft, were ideally suited to manage in the new millennium. They were particularly savvy at gathering information from far-flung sources, determining strategic risks, failing fast, and moving on to the next challenge quickly. "If you want to see what business leadership will look like in three to five years, look at what's happening in online games," says Byron Reeves, a Stanford University communications professor and co-founder of Seriosity.

One of the key findings from the research, says Thomas Malone, an MIT professor of management and Seriosity board member, is that companies need to create more opportunities for flexible, project-oriented leadership. In fast-paced games, people can jump in to manage a team for as little as 10 minutes, if they have the needed skills for the task at hand. "Games make leaders from lemmings," says Tony O'Driscoll, an IBM learning strategist and one of the authors of the study. "Since leadership happens quickly and easily in online games, otherwise reserved players are more likely to try on leadership roles." Retrieved 23 Jan 2008 http://www-03.ibm.com/industries/media/doc/content/news/pressrelease/2668582111.html

 

http://www.youtube.com/watch?v=Pzp8S_7yspM

    Erickson Sports' Nintendo Wii Bowling Championship- Game 1  

    talk about the social value of gaming and its ability to reach every age demographic...!

 

 

http://www.nmc.org/podcast/rachel-smith-sac-2007 podcast

 

Nicholson, Scott The Role of Gaming in Libraries: Taking the Pulse white paper 2007

http://boardgameswithscott.com ... ex WotC, p&p gamer/developer now Assoc Prof Syracuse Univ School of Info Studies just tenured; speaker at symposium. He and I come out of the same industry and I can assess what he's saying differently from other listeners/readers

 

 

 

NPD Study released "last week" (early May 2007) "Online Gaming 2007: The Virtual Landscape"

"...profiled online gamers in an attempt to understand who they are along with where and what they're playing."

http://www.npd.com/corpServlet?nextpage=entertainment-special-reports_s.html

"This is the first report that delivers an in-depth view of the online gaming landscape, with unparalleled consumer behavior insight into sales, ownership, and usage. It analyzes gamers' mind, wallet, and time share in the online space, and uses NPD's gamer segmentation model to identify unique behaviors of many types of gamers."

NPD: "The NPD Group, founded in 1967, is the leading global provider of consumer and retail market research information for a wide range of industries. We provide critical consumer behavior and point-of-sale (POS) information and industry expertise across more industries than any other market research company."

 

ULC Audioconference "Game On: Is Your Library In The Game?" ... pdfs in Yahoo NGIG group.

 


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